John Berger’s documentary ‘Ways of seeing’ looks at the true
meaning behind being naked and being nude. I found this to be a very
informative perspective on the female image in the present and past human
culture. He describes a nude as being a disguise, in which woman put on when
being looked upon naked an disguise that cannot be taken off an disguise to last
a life time. Yet to be truly naked he
said is to simply be one’s self. Which for me is what video games can be, both
a nude and naked experience. As video games allows me to be myself to enjoy all
the activities offered and to be naked with one’s identity and also allows me
to disappear in to a world that doesn’t exist and put on the disguise of the
hero or heroine within.
Video
games have been some of the worst offenders when offering “Nakedness for the
people who are dressed” an clear example being the original Tomb Raiders where
the camera seemed to locked to the height of Laura’s butt as shown and
described during feministfrequency’s strategic butt covering video on YouTube.
Putting the player at “butt height” throughout the game. However with games
progressing in age and maturity this kind of blatant sexualisation of
characters is slowly falling into the history books. In favour for more diverse
and interesting female characters that bring more than their bodies to the
story. A game that I played recently that uses a females body in nude for story
plots was the Witcher 3: Wild Hunt. They made the nudity of Keira Metz part of
the woman’s disguise and not the woman’s being nude for the people who are
dressed. As she used her nudity as a diversion for Geralt the hero of the story
to get what she really wanted which in turned showed us the player Keira naked,
with her true intentions. This use of the meanings of being nude and naked in storytelling
for me is satisfying as it gives the character depth and that she was using her
body as a disguise to get what she wanted. Thankfully games are becoming more
adapt to presenting the female image as naked rather than nude, where we get to
develop feelings and relationships for the heroine in question.
Yet the
Witcher does present one feature controlled by the player in which Geralt the
male hero of the story can decide who he has sex with and in turn has a future
with. You can have sex with all the female characters presented to Geralt
throughout the game this does however have a impact as by the end he has no one
to have his future with but this does however feel like the judgement of Paris
presented in the documentary. That you are lucky to be picked by Geralt the
hero and that you will now have a happy and successful future because of this. “…how
she appears to others and particularly how she appears to men is of crucial
importance as it is normally thought of as the success of her life.” Words of
John Berger during the opening of his documentary words that couldn’t fit
better with this particular feature and narrative direction. Although games
still have some way to go when presenting the female image to the consumer in
art and in play I believe we’re on the correct tracks to see some incredible
female protagonists and characters.
References;
Tw1975, (2012) John Berger / Ways of Seeing , Episode 2
(1972). [YouTube video] Available from:< <https://www.youtube.com/watch?v=m1GI8mNU5Sg&list=PLlhSx0L1hpaGKfq1qXe1vWUhG1EgIN9Yf&index=
>[Accessed March 2016]
feministfrequency, (2016) Strategic Butt Coverings - Tropes
vs Women in Video Games. [YouTube video] Available from: <https://www.youtube.com/watch?v=ujTufg1GvR4>
[Accessed March 2016]
CD PROJECT RED. (2002) The Witcher 3: Wild Hunt. Playstation
4. Łódź, Poland.
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