This week's lecture focused on the game engine we will be
using Unreal engine 4. Looking at how our Maya projects would work within the
engine and using texturing inside the engine and looking at how you would
connect up one metal panel box determining say an object's reflectiveness to
the object itself. This was another thing that looked like once I've used it
and experimented with the texturing process in Unreal 4 I'll get it a lot
better. After the lecture I returned to doing more of my lamp which is what I
continued on doing that following day in the workshop and outside of it. These
started as getting the rest of it done including the phone itself that you talk
into and then re-doing the wire due to some crit from Chris saying it was a
little on the thin side if we were to render it in a game due to anti-aliasing.
This is something I'm not quite use to as I had a similar issue with a piece of
metal on the stem of vintage telephone it was too thin and would cause major
anti-aliasing so as you can see below in an updated image this has been made
bigger and thicker. Overall I think my telephone is looking rather good
especially with all the edge loops in play.
After burning myself out on the
vintage telephone and putting is some last details I went back to a contextual
studies tasks which is to research two studios of our choice, so I've chosen
Blizzard for its extreme attention to detail and Housemarque for its incredible
gameplay. Then inside those two companies choose two studio roles and I think
for this project I'm going to look at a 3D artist and a Lead Artist and how
each job differs from the next what is the benefit of each. I spent the morning
researching each company and taking notes before a lecture on contextual
studies. During the lecture we had a lead
artist by the name of Steven Huckle stand and give a presentation about his
thirty plus career and his experiences. The interview was an incredible look
into what a futures could be, he was a very humble man and it was an experience
to meet him. After the contextual studies I had a spare hour to kill so I tried
making up the DeLorean from back to the future. The photo is below it is what
it is an hour spent modelling for fun.Finally to end this week I had a
crit session which was good looking at each-other’s work and assessing which
way each of us took to get to the same conclusion it was interesting to see
where everyone else is with their work. My work was well received. After I decided
to do some modelling for the final part of the project which will be a time
machine. I’ve always wanted to build a robotic hand so I decided that my time
machine will be a prosthetic limb that a detective in the future uses to
re-wind time in a room when he opens a door to do with a case. He can’t alter
the past but can just view it. I had a go at a cartoony hand as you can see
below but wasn’t really what I was after so as you can see I decided to go with
a more realistic representation using a white colour like that of iRobot and
portal and gone for a more ergonomic design. I also had an Idea that like when
detectives get their badges out and flick them over I might but a projector on
the underside of the hand that will project an image of his badge. I really
like this design idea for my final piece and below you can see where I am at,
at the moment.
This week has been a little slow
compared to last but good none the less.
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